$26.6 Billion Worldwide Board Games Industry to 2027

DUBLIN, Dec. 22, 2022 /PRNewswire/ -- The "Board Games Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027" report has been added to ResearchAndMarkets.com's…

$26.6 Billion Worldwide Board Games Industry to 2027

DUBLIN, Dec. 22, 2022 /PRNewswire/ -- The "Board Games Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027" report has been added to  ResearchAndMarkets.com's offering.

The global board games market size reached US$ 13.4 Billion in 2021. Looking forward, the publisher expects the market to reach US$ 26.68 Billion by 2027, exhibiting a CAGR of 12.16% during 2021-2027.

A board game is played with counters or pieces by adding to, subtracting from, or moving across a board. It comprises chess, weiqi, xiangqi, shogi, oware, scrabble, trivial pursuit, settlers of Catan, clue, ticket to ride, and uno. It offers markings and designated spaces with tokens, dice, stones, cards, or other pieces that are used in specific ways throughout the game.

It helps children count spaces, identify colors, and enhance hand-eye coordination and dexterity in moving cards and pieces around the board. It assists in sharpening the focus of individuals while promoting structured opportunities for interaction and entertainment.

At present, the growing demand for board games to improve team-building skills and facilitate active learning and problem-solving skills among the masses represents one of the key factors driving the market. Besides this, the wide availability of board games through online and offline distribution channels, along with the thriving e-commerce industry, is propelling the growth of the market.

Moreover, there is an increase in the number of games bars and cafes across the globe. This, coupled with the rising adoption of strategy and war-based games by teenagers and adults, is offering lucrative growth opportunities to industry investors. In addition, the growing trend of playschool activities and executing these activities in educational institutions is positively influencing the market.

Apart from this, the escalating demand for cooperative games among players to achieve a common goal is strengthening the growth of the market.

Additionally, key players operating in the industry are investing in research and development (R&D) activities to introduce board games with virtual reality (VR) to enhance the experience of players. They are also focusing on developing mechanical keyboards, which is contributing to the growth of the market.

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Buffalo Games, Cartamundi Asia Pacific, Clementoni Spa, CMON Limited, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG and The Walt Disney Co.

Key Questions Answered in This Report:

How has the global board games market performed so far and how will it perform in the coming years?

What has been the impact of COVID-19 on the global board games market?

What are the key regional markets?

What is the breakup of the market based on the product type?

What is the breakup of the market based on the game type?

What is the breakup of the market based on the age group?

What is the breakup of the market based on the distribution channel?

What are the various stages in the value chain of the industry?

What are the key driving factors and challenges in the industry?

What is the structure of the global board games market and who are the key players?

What is the degree of competition in the industry?

Key Topics Covered: 1 Preface2 Scope and Methodology3 Executive Summary4 Introduction4.1 Overview4.2 Key Industry Trends5 Global Board Games Market5.1 Market Overview5.2 Market Performance5.3 Impact of COVID-195.4 Market Forecast6 Market Breakup by Product Type6.1 Tabletop Games6.1.1 Market Trends6.1.2 Market Forecast6.2 Card and Dice Games6.2.1 Market Trends6.2.2 Market Forecast6.3 Collectible Card Games6.3.1 Market Trends6.3.2 Market Forecast6.4 Miniature Games6.4.1 Market Trends6.4.2 Market Forecast6.5 RPG Games6.5.1 Market Trends6.5.2 Market Forecast7 Market Breakup by Game Type7.1 Strategy and War Games7.1.1 Market Trends7.1.2 Market Forecast7.2 Educational Games7.2.1 Market Trends7.2.2 Market Forecast7.3 Fantasy Games7.3.1 Market Trends7.3.2 Market Forecast7.4 Sport Games7.4.1 Market Trends7.4.2 Market Forecast7.5 Others7.5.1 Market Trends7.5.2 Market Forecast8 Market Breakup by Age Group8.1 0-2 Years8.1.1 Market Trends8.1.2 Market Forecast8.2 2-5 Years8.2.1 Market Trends8.2.2 Market Forecast8.3 5-12 Years8.3.1 Market Trends8.3.2 Market Forecast8.4 Above 12 Years8.4.1 Market Trends8.4.2 Market Forecast9 Market Breakup by Distribution Channel9.1 Supermarkets and Hypermarkets9.1.1 Market Trends9.1.2 Market Forecast9.2 Specialty Stores9.2.1 Market Trends9.2.2 Market Forecast9.3 Online Stores9.3.1 Market Trends9.3.2 Market Forecast9.4 Others9.4.1 Market Trends9.4.2 Market Forecast10 Market Breakup by Region11 SWOT Analysis

12 Value Chain Analysis13 Porters Five Forces Analysis14 Price Analysis15 Competitive Landscape15.1 Market Structure15.2 Key Players15.3 Profiles of Key Players15.3.1 Buffalo Games15.3.1.1 Company Overview15.3.1.2 Product Portfolio15.3.2 Cartamundi Asia Pacific15.3.2.1 Company Overview15.3.2.2 Product Portfolio15.3.3 Clementoni Spa15.3.3.1 Company Overview15.3.3.2 Product Portfolio15.3.4 CMON Limited15.3.4.1 Company Overview15.3.4.2 Product Portfolio15.3.5 Franckh-Kosmos Verlags-GmbH and Co. KG15.3.5.1 Company Overview15.3.5.2 Product Portfolio15.3.6 Fremont Die Consumer Products Inc. Company Overview15.3.6.2 Product Portfolio15.3.7 Gibsons Games Ltd. Company Overview15.3.7.2 Product Portfolio15.3.8 Goliath Games15.3.8.1 Company Overview15.3.8.2 Product Portfolio15.3.9 Hasbro Inc. Company Overview15.3.9.2 Product Portfolio15.3.9.3 Financials15.3.9.4 SWOT Analysis15.3.10 Mattel Inc. Company Overview15.3.10.2 Product Portfolio15.3.10.3 Financials15.3.10.4 SWOT Analysis15.3.11 Mindware Inc. Company Overview15.3.11.2 Product Portfolio15.3.12 PD Verlag GmbH and Co. KG15.3.12.1 Company Overview15.3.12.2 Product Portfolio15.3.13 The Walt Disney Co. Company Overview15.3.13.2 Product Portfolio15.3.13.3 Financials15.3.13.4 SWOT Analysis

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